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Post by Spartan- 029 Joshua on May 14, 2007 8:57:31 GMT -5
Well as you could see by the Image on this coard the HUD is all new to accompany the new MJOLNIR SPI armor. I have here a diagram of what each thing is and a little description under the image. Most noticeable is the change from Blue to Green, I thought it looked cool when I made it. © 2007 JET 1.) Radar- Like in halo enemy show up, as well as friendly. 2.) Shield- Also the same as halo 3.) Reticule- Sights built into HUD Red for enemy Green for Friendly. 4.)Visibility and Sound- This is new to the System, Familiar anyone? Its from Splinter Cell and works the same way. The visibility meter is black when your pretty much invisible when in the brighter part your clear to the enemy. Unlike in splinter cell you have photoreactive cells which blur your image like the Elite invisibility but movement and odd surfaces give you away when not all the way in black. The sound is how much sound you make compaired to ambient sound. The bright part of the line is the ambient sound. As you move your sound in decibles will appear as a solid white line, make sure you keep it below the ambient sound block or your heard. This goes for talking out of secure COM or reloading, walking etc. Explained in detail below. 5.)Pop up Team View/Non-Verbal Command- This is again a TOm Clancy wonder from GRAW. It only comes up when wanted and gives you a high-rez shot from Allied helm-cam's so you can see what they see. Also it allows you to drop Nav markers in their field of view and communicate non-verbally (no words) with your whole team or just one member. 6.) Grenade: Same as in Halo but CAN vary, Flash bangs, White Phosperous, Smoke, etc. can replace the two shown, but Plasma and Shrapnel are the default. 7.) Ammo/ Weapon readout: Like in halo, Shows your currently selected weapons ammo, and reserve. Also it show your secondary weapon on the left side. Also this CAN have more a combat knife, sidearm, etc. Wxplained further below. 8.)Enemy: GRAW again, the enemy will outline for you in Red and allies in Green
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Post by Spartan- 029 Joshua on May 14, 2007 10:08:32 GMT -5
Ok so you saw the HUD for the MJOLNIR SPI armor so here is some infor on the armor itself.
To start things off here is a description of the MJOLNIR armor itself and what it does
PLNB Transmission XX087R-90 Encryption Code: Gamma Public Key: Thor's Hammer From: Code Name Spunk To: Code Name Mark V Subject: MJOLNIR Classification: Eyes only, Code-Word ******* Top Secret (Section Three X-Ray directive)
/File Extraction-Reconstitution Complete/ /Start File/ In the 26th century, soldiers have used performance enhancing equipment for hundreds of years, and the MJOLNIR battle armor represents the current pinnacle of military technology. The armor was envisioned by Dr. Catherine Halsey, who realized that no normal human could wear the armor without literally shattering every bone in his body through a horrifyingly violent and uncontrollable chain reaction of muscle spasms; The armor endowed its wearer with a very powerful amplification of physical strength, to the point that a human without surgical augmentations and a lifetime of grueling physical training would be crushed by his own amplified strength. However, the Spartan II Project super soldiers are capable of using the armor with devastating expertise.
The next prototype, the Mark III, incorporated a power transmission-receiver so that power could be transmitted to it much like the Orbital Defense Platforms in orbit of major UNSC colonies. This design was quickly rejected for two reasons. The main reason being that the armor still had a limited operational range, as the power generator could not be moved easily. The second reason was that if the generator was destroyed somehow, the users would become trapped in worthless, metal shells.
The MJOLNIR Mark IV is the centerpiece of human engineering that surrounds the Spartan II soldier. This advanced protection battle suit is integrated into the soldier’s muscles, and brain. The suit plugs directly into the Spartan’s head. The suit responds as quickly as the Spartan can think.
After a variety of changes to their battle armor design that started with the Mark I prototype, the UNSC (United Nations Space Command) fielded the MJOLNIR MK IV battle armor with its clandestine Spartan II super soldiers. These soldiers were the only ones who could possibly field this suit not only because of the extreme physical requirements it took to operate in the suit, but also because of the rigorous combat it was designed for. The Spartan IIs had undergone genetic, biochemical and cybernetic modifications to their bodies and experienced a lifetime of incredibly difficult training in order to prepare them for their combat duties, which made them the only humans for which use of the suit was feasible. The Mark IVs are later replaced by Mark Vs on Reach immediately prior to the Halo incident. The only notable differences between these two models is that the Mark V has energy shields, an even smaller fusion pack, and requires a more advanced neural interface capable of supporting an AI.
The MJOLNIR armored suit is powered by two integrated, miniaturized fusion reactors. The cost of the power packs, as suggested in a discussion at the beginning of , is astronomical.
Integrated into the Mark V combat suit is a dynamic, self-recharging, sophisticated energy shielding system, built upon from captured Covenant alien technology (specifically, that of a Jackal's handheld shields or an Elite's full-body shields) that repels mass objects and energy bursts. While impacts on the shield place a substantial drain on the system's power supply, system energy regenerates quickly once the Spartan II moves away from the barrage.
The MJOLNIR armor contains an integrated computer system which continuously monitors weapons, shields, biological function, motion (through an intelligent motion-sensing radar), and contains a special partition for an AI, which is intended to assist the Spartan II in real-time by monitoring communication channels, computer relays, and friendly combat updates. In addition to interfacing with UNSC-standard data links, the MJOLNIR rmor is also compatible with Covenant datalinks, allowing the wearer to access Covenant weapons and battle networks.
The suit is air-tight, hardened against vacuum, and features air-filtration systems as well as a built-in oxygen supply that can last for up to 90 minutes. The suit's helmet also features a standard UNSC mounted flashlight with its own separate power supply.
The physical armor beneath the Mark V's energy shielding is specifically designed for combat with the Covenant. It resists the Covenant's plasma-based weaponry extremely well; even with the suit's energy shielding disabled, a SPARTAN soldier can survive approximately three times as uch damage from plasma weapons than an ordinary human marine could. The armor also provides basic protection from human ballistic projectiles, although only to a slightly higher degree as regular marine combat armor. The suit itself is practically indestructible and is capable of sustaining tremendous damage and still being able to function, but even though the suit will continue to operate, the human inside can still be injured or killed by a penetrating round or sufficient plasma impacts to the suit's outer shell.
The suit also has a number of other features, including recoil-compensating actuators, hydrostatic gel (to regulate temperature and dampen impact force), and biofoam injectors. However, the biofoam injectors and medicalcare systems of the Mark V must be provided with a direct supply of biofoam, medicines and stimulants from a standard marine first aid kit when the user is injured, as the suit will not hold or generate a supply of medicines and Biofoam, unlike the Mark VI.
The Mark VI of the MJOLNIR battle armor improves upon some of the weaknesses of the earlier forms. The energy shielding system recharges significantly faster and is stronger. The suit is less bulky than its Mark V cousin. This, however, is traded off for greatly reduced durability, as the unshielded suit now only offers minor protection from plasma weaponry and ballistic projectiles. This version of the armor can now track the status of two separate weapons at the same time.
Also, the armor can now heal minor to moderate injuries over a course of time, due to an improved onboard supply of biofoam, which can be injected into the wearer's body, filling and sealing wounds, slowing bleeding and eventually numbing the pain, eliminating the need for a field medic for all but the most severe wounds. Due to increased shield strength of the Mark VI, fall injury has been eliminated almost entirely.
The MJOLNIR SPI combines the features of the Mark V and VI, along with the Semi-Powered Infultration armor (SPI). All the systems from the MJOLNIR armor are still in use; the Energy Shield, Neural Uplink, etc. But added to the armors outside is Photo-Reactive cells which bend light to give ultimate camoflage. Like most invisibility generators the outline is all that is scean but faintly. One downside is that while the Shield is active it recharges and shimmers giving away your position. So while on clandestine or stealth operations Spartans usually disable the Energy Shield. Also the Active-Camo can be deactivated to add strength to the Energy Shield and increase recharge speed.
Also manueverability is increased slightly with a new micro fiber joint material allowing for more flexibility and increased durability.
/End File/ /Scramble-Destruction Process Enable/ Press ENTER to Continue
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Post by Spartan- 029 Joshua on May 23, 2007 17:33:28 GMT -5
Ok here is how we send PM's and Emails to other members on the site. Like how the MJOLNIR armor was discribed it will be the same way.
Layout: PLNB Transmission XX###A-## (Ok the xx is always there the # is a random three number, A is a letter, and the -## is a dash and two numbers.) Encryption Code: (alpha, beta, gamma, omega, pegasus, sigma. Alpha is lightest sigma is strongest) Public Key: (this is a random topic, in case a civilian or unsc hacker comes across something they thiink its this title, so if it does with something important make it Chicken Noodle Soup Recipe or something like that.) From: (Give your Spartan-# name or code name for top secret) To: (recipent of message or codename for top secret) Subject: (Actual Subject) Classification: Eyes only, mass message, commanders only, hierarchy, etc. (Section # ____ Directive)
/File Extraction-Reconstitution Complete/ /Start File/ ENTER MESSAGE HERE /End File/ /Scramble-Destruction Process Enable/ Press ENTER to Continue EXAMPLE PLNB Transmission XX087R-90 Encryption Code: Gamma Public Key: Thor's Hammer From: Code Name Spunk To: Code Name Mark V Subject: MJOLNIR Classification: Eyes only, Code-Word ******* Top Secret (Section Three X-Ray directive)
/File Extraction-Reconstitution Complete/ /Start File/ TEXT /End File/ /Scramble-Destruction Process Enable/ Press ENTER to Continue
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